C/C++
KODEclient One of things I have I have been spending my spare time doing is playing a type of game called a MUD (multi-user dungeon, or multi-user domain). MUDs are the foundation which modern MMORPGs (Massively Multi-player Online Role Playing Games) are built upon. They are text based with no graphics, generally played over a telnet connection using a telnet client. There are several clients available that are designed for playing MUDs. I have tried a few, but have not found one I really like. So my current C++ project is make a new client that does what I want. |
Links:
|